

Oh, and if you’re interested in how the music video was made, check behind the scenes! It was a crazy process, but definitely worth the time and effort.
Don’t throw them away just yet! I’m an arts and crafts person and I saw potential in these little strips of paper. So with a hot glue gun at hand, I made...
Nothing should go to waste.
Octfalls from RYOICHI KUROKAWA on Vimeo.
This one is the sickest installation/visual art, ever!
had to post them up here.
Cheers,
jb.
is when a person’s creativity and imagination clash together to make something unique and that is appealing to others. Its boundaries are limitless.
I've heard a statistic thrown around that something like 80% of all meaning in a conversation is transmitted through elements beyond the actual spoken words themselves. Factors such as vocal tone and body language can transform an ambiguous serious of words into an coherent message full to the brim with subtext and indirect implications. While this is effective within the context of verbal communication, it is unsurprisingly less useful when applied to written communication and other visual forms. In these cases, design is used to fill the gap. Design gives voice to visuals, granting any single word placed on a page the potential to carry any of a near infinite variety of meanings. Imagine two closed doors, each bearing a sign reading, “Danger, do not enter.” Now imagine that one is scrawled haphazardly in pencil on the top of a post-it note while the other is printed in a rich, black, bold Helvetica font on a sturdy, neon yellow, reflective placard. While the words are the same, the levels of impact of the signs are significantly different due purely to their variation in design. One signs whimpers ineffectually while the other shouts in your face. Essentially, design is visual voice.
-Ed Saavedra
Design is an aesthetically pleasing work of art that is composed of different elements; usually a figment of the imagination or an expression of the artist’s thoughts that is meant to convey a meaning or influence the viewer as they look at it.
Design is a part of our daily lives.
Design is often used as a tool to show the abstract forms of our thoughts, motives and inspirations.
Design has to be “pretty”.
Yes, but the true beauty comes from the point where we are willing to embrace the reality and pain that we want to hide from the world. We can come up with beautiful design with “pretty” things. However, if the design cannot gain sympathy that ugliness and commonness will do, what is the point of the design being solely "pretty" and visually aesthetic? We should stop for a moment and think about the true meaning of beauty in order to create a “good” design.
Monica and I had a great time attending Stefan G Buchers book signing on February 25th 2011. Skylight books was packed with fans, artists, photographers, journalists and random passerby's interested in free food. Regardless of what brought you to the signing, it was unanimous that You Deserve A Medal had something for everyone. Bucher created this book in order to reward the everyday person for personal affairs. This book commends those who struggle in the battle for true love through highlighting 40 different ‘stops’ along the way. With actual medals along side the book and available for purchase, Bucher took the ever touchy subject of lost love and broken hearts to a comedic level, awarding everyone within a stones throw a medal for something. To aid in your reward, Bucher broke down the medals to 4 categories- Breakup, Singlehood, Relationship, and True Love. He then broke it down even further to topics such as Fool Me Once, Kiss and Tell, Let’s Go Over This Again, and Love Medal Nomination Form. Overall an extremely entertaining book and one which has seen much praise in its short time on the shelves.
Design Your Life featuring Julia Lupton Visions and Voices | |
![]() | Friday, March 25, 2011 : 2:00pm University Park Campus Doheny Memorial Library (DML) Friends Lecture Hall, Room 240 Admission is free. Reception to follow. |
While pundits worry about the increasing amount of time young people spend online in dematerialized virtual spaces, we have also witnessed an explosion of practices and devices that return our attention to the hand. From the online craft vendor Etsy to the tactile interfaces of our iPhones, the body and the digital are deeply interlaced. The Touch of the Hand in the Digital Era is a two-part series that will consider the particular roles that touch and the emotions play in our sense of self and the world. Julia Lupton will offer a wide-ranging exploration of the D.I.Y. impulse of the past decade. The do-it-yourself movement, which signals the resurgence of craft and the handmade in contemporary life, exists in interesting tension with the widespread use of digital media. Julia Lupton is ideally poised to address this seeming paradox. She is a noted Shakespearean scholar who has published a series of popular books focused on design and everyday life, including Design Your Life, D.I.Y.: Design It Yourself and D.I.Y. Kids. She will also engage the audience in a hands-on D.I.Y. experience. Related Event: Feeling the Screen: Tactility and Emotion in the Digital AgeMonday, October 4, 4 p.m. Doheny Memorial Library, Friends Lecture Hall, Room 240 For more info, click here. Organized by Philip Ethington (History and Political Science) and Tara McPherson (Cinematic Arts). Co-sponsored by the Center for Transformative Scholarship. Image: Ellen Lupton For further information on this event: visionsandvoices@usc.edu |