Monday, December 5, 2011
marimekko sale
Wednesday, November 16, 2011
Conveying Meaning Though Advertisements
Wednesday, November 9, 2011
collages
Tuesday, November 8, 2011
Less is More
Saturday, November 5, 2011
Stop-Motion
Oh, and if you’re interested in how the music video was made, check behind the scenes! It was a crazy process, but definitely worth the time and effort.
Wednesday, October 26, 2011
Arts & Crafts
You know the scraps of paper you have after you cut out your gauche swatches?
Don’t throw them away just yet! I’m an arts and crafts person and I saw potential in these little strips of paper. So with a hot glue gun at hand, I made...
Nothing should go to waste.
Wednesday, October 12, 2011
Possibilities with Paper
Tuesday, October 11, 2011
Helvetica- A Documentary
Thursday, October 6, 2011
Project #2 - The Process
I just wanted to stop by to share a few process pictures from Project #2. Below are some shots of my "Balance" painting, plus a few avian amigos from my "Proportion" piece.
I actually ended up with a lot of really neat cutouts from this project - hopefully I can use them for something else later on! That's all from me, congrats to everyone for wrapping this project up, I was beyond impressed with everyone's final results.
-Nikki D.
Tuesday, September 20, 2011
The Sky (Getty Exhibit)
Saturday, September 17, 2011
Friday, September 16, 2011
Charles and Ray Eames...and Geology 125.
Well, it turns out he was! (I mean, what're the odds of there being two pairs of Charles and Ray Eamses in the world?) We're currently learning about the structure and composition of the universe, and it turns out the Eames Office created a famous film in 1977 entitled "Powers of Ten," which takes viewers through the relative scale of our universe by you guessed it - powers of ten.
It reminded me of the Michael Bierut reading, which talked about how "not everything is design. But design is about everything." In this case, design was about everything from the nucleus of a carbon atom to the furthest reaches of the universe, billions of light-years away from our own galaxy.
Wrap your mind around that, space cadets.
All my love x 1010,
Nikki D.
WATERFALL!
Octfalls from RYOICHI KUROKAWA on Vimeo.
This one is the sickest installation/visual art, ever!
had to post them up here.
Cheers,
jb.
Monday, September 12, 2011
Painting or Photograph?
This artist applies paint directly on her models and then takes photographs of them, so they look like actual paintings! So cool!
Thursday, September 1, 2011
Pacific Standard Time Events & Exhibitions
Pacific Standard Time is a collaboration of more than 60 cultural institutions across Southern California coming together for the first time to celebrate the birth of the L.A. art scene. The celebration begins October 2011 and runs to April 2012. Click here for a schedule of events
Graduate Lecture Series: Thomas Demand
12:00 PM - 2:00 PM
Lecture Forum
Graduate Fine Arts Building (IFT)
3001 S. Flower Street
Los Angeles, CA 90007
Design in Motion
Wednesday, August 31, 2011
First Time I've Ever Enjoyed Researching . . .
DESIGN: my definition...
Tuesday, August 30, 2011
touch wood ad.
NTT DOCOMO "TOUCH WOOD" from sohn seok kyoung on Vimeo.
I love advertisements. More than anything else, I often myself searching
through the web to find some fascinating video clips, ads or whatevers.
I recently saw this ads/commercial made in Japan, more than the
design of the cellphone, this crazy ad for this cellphone made me
drop my jaw. Take a look at it, and here is the making video for this commercial.
touch wood making from sohn seok kyoung on Vimeo.
Cheers,
jb.
Design
DESIGN
What is the Design?
Design
A painter arranging figures in a work is design. An engineer shaping an airplane wing is design. Poetry is a sort of design. Advertising is design. Programming can be design, although it often isn't very good design.
Regardless of the materials and goals, the point of design is the same: to get the most of something, while using the least of something else. The goal can be measurable, like a bridge's strength, or abstract, like a painting's appeal to an audience, but the goal of design is to make it happen, and to make it happen efficiently. The cost involved with design is sometimes subtle; in engineering or programming, costs in materials and memory are easy to see and measure, but in art or advertising the cost is more likely to be in things like time and patience. Adding an element to a piece of art might make it deeper and more meaningful, but it can also make the work as a whole harder to understand. On the other hand, advertisements have to sneak as much meaning as possible into strict time constraints.
All design shares a few key concepts, including its most important tools: iteration and testing. Iteration involves going back over a design that has already been made and trimming or adding to it as necessary to improve its effect. Testing, meanwhile, helps to identify problems or holes that can be fixed by later iteration. In some cases an artist's eye or an engineer's calculations can be valuable "testing", but it's always best to send the design out into the world (at least a little part of it) to see if it works the way it's intended to.
In visual design, this means not just analyzing your own work as it progresses, but asking others to look it over and see if it works for them, too. The earlier potential problems can be spotted, the easier it is to revise them.
Design
Design
d e s i g n
Design
To me design is...
Monday, August 29, 2011
Defining Design
What is Design
Design...
is when a person’s creativity and imagination clash together to make something unique and that is appealing to others. Its boundaries are limitless.
Definition of Design
I've heard a statistic thrown around that something like 80% of all meaning in a conversation is transmitted through elements beyond the actual spoken words themselves. Factors such as vocal tone and body language can transform an ambiguous serious of words into an coherent message full to the brim with subtext and indirect implications. While this is effective within the context of verbal communication, it is unsurprisingly less useful when applied to written communication and other visual forms. In these cases, design is used to fill the gap. Design gives voice to visuals, granting any single word placed on a page the potential to carry any of a near infinite variety of meanings. Imagine two closed doors, each bearing a sign reading, “Danger, do not enter.” Now imagine that one is scrawled haphazardly in pencil on the top of a post-it note while the other is printed in a rich, black, bold Helvetica font on a sturdy, neon yellow, reflective placard. While the words are the same, the levels of impact of the signs are significantly different due purely to their variation in design. One signs whimpers ineffectually while the other shouts in your face. Essentially, design is visual voice.
-Ed Saavedra
Sharpie colored lamborghini
Check this out, it's very cool! It inspires working on different types of surfaces.
What is Design
People design living spaces by utilizing which colors go well together, what shapes look good, what materials match the others, and common art knowledge that makes something look appealing.
Having a flier with an okay design vs. an eye catching colorful and appealing design makes the difference between whether people come to your event or buy your product.
Design is the way you package your art to make it appealing to your intended audience.
DESIGN
Design is the piece of art hung up in museums, it's the fan that keeps you cool on a hot summer day, it's the buildings that you have class in, the clothes you wear, the album cover of your favorite CD.
Design is both appealing to the eye and functional. Sometimes it's practical and other times silly and a result of pure imagination.
When it comes down to it, design is what you want it to be. You as the designer have the power to create exactly what you want.
The picture is a design piece I did. It reads, "How does it feel to be a visionaire? Dubito ergo cogito ergo sum. Feast yourself upon the truth."
"Everything is designed. Few things are designed well."
- Brian Reed
Definition of Design
Design....
A process that begins with countless possibilities
but ends with one right answer
Design: (Verb or Noun)?
Definition of Design
design design design
Sunday, August 28, 2011
Design
Design is an aesthetically pleasing work of art that is composed of different elements; usually a figment of the imagination or an expression of the artist’s thoughts that is meant to convey a meaning or influence the viewer as they look at it.
Design - Natalia T
Design
What Design is to Me..
Design is...
Design is a part of our daily lives.
Design is often used as a tool to show the abstract forms of our thoughts, motives and inspirations.
Design has to be “pretty”.
Yes, but the true beauty comes from the point where we are willing to embrace the reality and pain that we want to hide from the world. We can come up with beautiful design with “pretty” things. However, if the design cannot gain sympathy that ugliness and commonness will do, what is the point of the design being solely "pretty" and visually aesthetic? We should stop for a moment and think about the true meaning of beauty in order to create a “good” design.
Design...
Design
Design:
Design
Define Design:
Last Major Work
Saturday, August 27, 2011
Definition of Design
Friday, August 26, 2011
my definition of Design
The Concepts of Design
Below is Alphonse Mucha’s poster design, Gismonda. Highly realistic and splendid, the design serves to attract people to the play, as an advertisement.
The design here is sophisticated but its purpose, to attract people, has been successfully achieved.
Below is a very different, yet also successful design, the iPod shuffle.
Instead of being attracted by the colors, patterns, and elaborateness, people are attracted by the simplicity and small size of the iPod shuffle.
Apple IPod Shuffle 4GB - Size Comparison - II. Photograph. Softpedia. Softpedia. Web. 26 Aug. 2011.
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After discussing the interview with the class, several points may be added. Both pictures above are designs bearing strong "trademarks" of the designer or the "research office", but some designers, such as Philippe Starck, designs in various fields; their work is, as well, brilliant designs if the "elements" are cleverly arranged.
Thursday, April 21, 2011
Stefan G Bucher Book Signing
Monica and I had a great time attending Stefan G Buchers book signing on February 25th 2011. Skylight books was packed with fans, artists, photographers, journalists and random passerby's interested in free food. Regardless of what brought you to the signing, it was unanimous that You Deserve A Medal had something for everyone. Bucher created this book in order to reward the everyday person for personal affairs. This book commends those who struggle in the battle for true love through highlighting 40 different ‘stops’ along the way. With actual medals along side the book and available for purchase, Bucher took the ever touchy subject of lost love and broken hearts to a comedic level, awarding everyone within a stones throw a medal for something. To aid in your reward, Bucher broke down the medals to 4 categories- Breakup, Singlehood, Relationship, and True Love. He then broke it down even further to topics such as Fool Me Once, Kiss and Tell, Let’s Go Over This Again, and Love Medal Nomination Form. Overall an extremely entertaining book and one which has seen much praise in its short time on the shelves.
Wednesday, March 23, 2011
Stefan G Bucher Book Signing
Tuesday, March 22, 2011
Bring It, Make It, Swap It, Take It! Roski Art Swap
5:00 PM - 7:00 PM
University Park Campus, South Lawn
Model in clay
Generate buttons and books with AIGA
Create ink drawings
Answer the SOFA challenge—sidewalk chalk drawing
Bring art to trade
Pluto is not a planet t-shirts
Lupton DIY talk - Extra Credit
Design Your Life featuring Julia Lupton Visions and Voices | |
Friday, March 25, 2011 : 2:00pm University Park Campus Doheny Memorial Library (DML) Friends Lecture Hall, Room 240 Admission is free. Reception to follow. | |
While pundits worry about the increasing amount of time young people spend online in dematerialized virtual spaces, we have also witnessed an explosion of practices and devices that return our attention to the hand. From the online craft vendor Etsy to the tactile interfaces of our iPhones, the body and the digital are deeply interlaced. The Touch of the Hand in the Digital Era is a two-part series that will consider the particular roles that touch and the emotions play in our sense of self and the world. Julia Lupton will offer a wide-ranging exploration of the D.I.Y. impulse of the past decade. The do-it-yourself movement, which signals the resurgence of craft and the handmade in contemporary life, exists in interesting tension with the widespread use of digital media. Julia Lupton is ideally poised to address this seeming paradox. She is a noted Shakespearean scholar who has published a series of popular books focused on design and everyday life, including Design Your Life, D.I.Y.: Design It Yourself and D.I.Y. Kids. She will also engage the audience in a hands-on D.I.Y. experience. Related Event: Feeling the Screen: Tactility and Emotion in the Digital AgeMonday, October 4, 4 p.m. Doheny Memorial Library, Friends Lecture Hall, Room 240 For more info, click here. Organized by Philip Ethington (History and Political Science) and Tara McPherson (Cinematic Arts). Co-sponsored by the Center for Transformative Scholarship. Image: Ellen Lupton For further information on this event: visionsandvoices@usc.edu |
Tuesday, February 15, 2011
TONIGHT!! Stefan Bucher Book Signing @ Skylight books
What better way to distract yourself from your spiritual or actual Valentine's Day hangover than by helping me celebrate the launch of my new book "YOU DESERVE A MEDAL - Honors on the Path to True Love" at Skylight? Sip some wine, nibble on the finest cheeses, crackers, and cookies, meet some new people!
What's the book about? It's a collection of medals that recognize achievements in the fields of dating, relationships, and love. Heartbreak? Anxiety? Casual sex? It's all in there. Romance? Butterflies? Meeting the parents? Yes, indeed.
This book is my way of processing the last ten years of looking for love, dating online, being on both sides of too many heartbreaks, and generally losing my mind in the process.
The writing? Funny (I hope). The illustrations? Sumptuous. The binding? Case. And hey: It's my first embossed cover! With a foil stamp, no less. (Look out, Robert Ludlum!)
If you've been to the launch parties for my first three books -- All Access, 100 Days of Monsters, and The Graphic Eye -- you know it'll be fun, and the company will be excellent! See you on the 15th!
Wednesday, February 2, 2011
differences.
Saturday, January 29, 2011
Kafka book covers by mendelsund
- "New Kafka Book Covers by Peter Mendelsund
- 9:59 am Saturday Jan 29, 2011 by Emily Temple
- One of our favorite book jacket designers, Peter Mendelsund (who is also the associate art director at Knopf and the art director proper of Pantheon), was recently charged with creating a series of cohesive covers for Schocken’s (part of Pantheon) backlist of Kafka books. Mendelsund, by his own account, has always wanted to design for Kafka, and his love of Mr. K’s works is evident in his meticulous artwork. The covers are playful and serious at once, able to convey all of Kafka’s strangeness, humor, and severity in seemingly simple designs. The new designs will begin appearing on paperbacks early this summer, so keep an eye on the backpacks of any thoughtful college students you know. Click through for our favorites and some of Mendelsund’s musings on the man."
Thursday, January 27, 2011
20 differences
In order to enhance our understanding of tiny differences and gain a grounding in the fundamentals of design, we conducted an exercise called '20 differences' as a homework assignment, in this we selected 20 items with a similarity in that they would normally be considered the same, however we individually made lists of their differences, however slight. I chose dried and salted sunflower seeds purchased from the student store, 'Tro Gro', and made sure that the selection of the seeds for my experiment was as random as possible to ensure thet there was no bias towards particularly obscure individual seeds. The differences i noticed were: