Saturday, September 5, 2009
Pearl C. Hsiung Artist Talk
We're so excited that artist Pearl C. Hsiung will be visiting our class to talk about her work this coming Tuesday. If you're not familiar with her work check out her website. Everyone at Roski is invited to join us.
She will be holding two sessions:
Tue 9/8 10am Harris 117
Tue 9/8 2pm Harris 117
About The Work"Pearl C. Hsiung makes works that are an amalgam of diverse, metaphor laden images of transmogrified landscape-portraiture hybrids. Hsiung draws from varied sources of visual vocabulary, including generic photography books found in thrift stores, sci-fi/fantasy illustrations, medieval alchemical drawings, mass culture graphics and images culled from memory. The resulting images offer a multitude of interpretations ranging from the psycho-sexual to the anthro-geological." (from STC website)
Friday, September 4, 2009
Roski MFA Lecture Series: Dexter Sinister
For the past several months, I've been working on my first collaborative project, tentatively called Fantasy IRL, with a fellow Roski student, which investigates fantasy and science fiction fan culture and their members methods of enacting their fantasies in-real-life (IRL). I've found that people often underestimate the added pressures and responsibilities of working as a collaborative team as opposed to by one's self and I was interested in observing the ways in which Reinfurt and Bailey interact and work with each other, in this case particularly in the public sphere.
They spoke they way their work looks: direct, plain and and well-researched. Their way of speaking was regimented and almost seemed planned, but not in a stiff or unnatural way. When there was a pause in the conversation, one would fluidly pick up where the other left off with plenty of things of his own to say, almost like they had their talk rehearsed down to an art in itself, which I've found that many artists do. Though I regret not asking them any questions during the Q&A about their practice as a collaborative team versus their individual practices, I later spoke with Shannon Ebner, artist, professor and head of Roski's Photography Department, who, having collaborated with Dexter Sinister on a number of occasions herself, was able to further illuminate some of what I was further interested in knowing. From what she said, while working as Dexter Sinister, Reinfurt is more hands on with the actual designing of works and has a small design company of his own. Bailey, though still a designer, is more of the front-of-the-house kind of guy, talking and dealing with galleries, museums and whoever else they need to keep in contact with while making their work. This sort of pragmatic division of labor is something I find most helpful in my own collaborative dealings and processes and one that I hope I can further implicate in mine and my partner's practices as we continue on with our project.
Though designers they may be, I've come to see, appreciate and respect Dexter Sinister more for their ideas and conceptual work as artists, rather than as designers (thought I must say, I do love the clean simplicity of their visual designs). Not only am I interested in now keeping up with their various publications, such as dot dot dot, but I'm excited to observe the way they will further adapt to the world in which they live and work as it continues to evolve around them, as well as keep track of more future incarnations of Dexter Sinister.
OTHER ART AND DESIGN BLOGS
I follow quite a few art and design blogs, among others, and I thought I'd share a few with everyone.
ART/DESIGN:
NOTCOT
deezen
Design You Trust
we make money not art
Who Killed Bambi?
OTHERS:
Pink Tentacle- art, Japan, technology, simulacra
Tokyo Mango- pop culture, Japan, strange
The Awesomer- pop/geek culture
Boing Boing- "A directory of wonderful things"
petiteinvention- industrial design
Gawker Media Blogs:
Kotaku- video games
Gizmodo- technology
Gawker Artists- art
io9- science fiction
And if you're interested... my blogs!
Fantasy IRL
FUTURE-SPEAK
The Vulcan and the Unicorn
And there is an even longer list on my blogger profile of blogs I follow. The rest are mostly about space, technology, futurism, steampunk, cyberpunk, science and other geeky stuff, if you're at all interested.
-Sydney
Wednesday, September 2, 2009
Three Points | Ten Ways
1) The end (tip) of every objects from mathematically essential forms to the top of Everest.
2) A tiny drop of tomato soup on a t-shirt.
3) A snake’s eye – the pupil.
Ten How to Attract aka My Shirt Was So Bothered:
(A drop of on a t-shirt)
1) If I dropped a spot when I'm eating soup on my shirt, which has "nothing" on it.
2) If I dropped black-ink and so made a spot on my white shirt.
3) If I dropped white pesto cream sauce on my red shirt.
4) If I dropped a pen but I accidently drag it over and then left the pen for awhile, it would make a long line then a thicken point on the end, so it’s going to be obvious.
5) If I accidently dropped some red ink spot with an eyedropper, the spot will be humongous (which I hope such a thing wouldn’t be happened when I’m using it)
6) If I dropped a chemical material and it burnt my shirt a little so made a cute hole.
7) If I dropped multiple spots and on the end, I dropped very huge one again.
8) If I dropped a glue gun spot so it made texture on my shirt.
9) If I dropped whatever spot and my friend came to me and said, “oh look at this!” and he/she additionally draw an arrow on my shirt (I wouldn’t think that’s a friend…)
10) If I dropped fluorescent material and the room was turned to dark.
Tuesday, September 1, 2009
and the point is...
Design&Art
Art v. Design
Art vs. Design
Art is such a multifaceted term that it cannot be defined by one sentence or one person. It is experienced differently by each person because everybody has had his or her own experience. Design is a form of art when it is able to affect somebody but at that moment it is only considered art to them. It does not necessarily have to be created with an intention of being art but the fact that it seems to be art to one person because they can relate to it and it somehow affects them and their lives allows design to be art. Therefore design is considered art only when it is able to have an effect on someone. Due to the fact that “a designer works through and for other people”, design is able to be considered art. It may not seem like it is art to the designer but to the people he was marketing it towards and to the people he has affected, that design may be the greatest piece of art.
3 Points and 10 Ways
3 points 10 ways
1. 1. The first point where an airplane touches land
2. 2. The tip of the Eiffel tower
3. 3. The tip of the highest branch outside my window
1. 1. Paint a red X on the point
2. 2. Take a picture of the exact moment it happens
3. 3. Put an apple there and see if gets sliced
4. 4. Elevate that point of concrete
5. 5. Make a flower trail around it
6. 6. Point a laser at it
7. 7. Plant a flower
8. 8. Put a flag up
9. 9. Tribal fire around it
10. 10. Have a clown balance the plane on that point
Art v. Design
Points
- The point where the minute and hour hands overlap on my watch
- The tip of the most northwesterly blade of grass in McCarthy Quad
- The point where my index finger meets my pen
- Handout a treasure map
- Remove every other blade of grass in the quad
- Place a GPS beacon at that point
- Dye all the other blades of grass white
- Shine a laser pointer at that point at night
- Photograph the point with only that point in focus
- Make posters advertising the point
- Place a powerful magnet at the point to attract passing bikes
- Cover the rest of the Quad in butcher paper with only that point emerging
- Place a large telescope in the Quad aimed directly down at that point
Art and Design (it's not a competition)
Art VS Design
3 Points
3 Points in Space
Art vs. Design
I'm Desiginer (The Artist vs. the Designer)
In response to Norman Potter's, "Is a Designer an Artist?":
The distinction between art and design interests me much less than the distinction between the artist and the designer. This semester I am taking FA 450, Senior Seminar. In this class, the students are split up into two sections, an art section and a design section. The art section focuses on learning to talk about their work in more constructive and poignant ways while becoming familiar with the step by step process of putting together an exhibition of work and collaborating with other working artists. The design section (from what I've heard. I can't say for sure as I am not in that section) focuses more on the technical aspects of getting a job in the design business while learning even more essential computer programs one might use as a professional designer besides the ones used in most of the design classes held at USC. All students on the first day of class are asked to decide right then and there: Are they an artist or are they a designer? And while, for me, the distinction between the two used to be very black and white, I see now that more and more the difference isn't always as clear, as more and more designers are working like artists while some artists are working like designers.
I'm going to be honest here and say that typically I've never given designers and what they do much serious thought or considered what they did are particularly artful in a significant way. This probably stems from three summers of experience interning and eventually working as an office assistant at a particulary high-stress advertizing company where nearly every designer everyday would come up to me and warn me to run while I still could. And yeah, I eventually ran. But the Potter article reminded me a little bit about what designers do and not only about how they can be different than artists, but how they can be similar. Designers typically are working to get someone else's vision across, instead of their own vision and no matter how great of a job they may have done, it's not uncommon that their client tells them to do it over again while an artist's first responsibility is to "the truth of his own vision." But that article also sites fine-artists as less dependent on discussion, agreement, letters and visits. And while I agree with a couple of those things, I find myself, in my work as a "fine-artist" relying heavily upon certain aspects of communication, particularly discussion and visits. I find visiting with people and discussing my progress, as well as making schedules and assigning myself deadlines, incredibly useful in my own art making practice. And I feel that I will continue to do those things even after I graduate and am no longer required to discuss or meet with artists and professors about my work or have set schedules and deadlines. And now that I'm seriously considering the ways in which, at least according to this article, designers work, I recognize similarities in the way I function as an artist and the way designers function in what they do. I never thought I would say it but I may have a little bit of designer in me after all.
Cover them in blood! (A Point In Space)
The point I chose was the tip of a pair of scissors. I described the point as:
1- Often shiny if they're made of some sort of metal.
2- Usually sharp, though some are sharper than others. In this case, the point of the pair I am imagining is very sharp.
3- Smooth on all sides and very sleek-looking.
Some (often silly) ways to draw attention to my chosen point (the tip of a pair of scissors):
1- Light the tip in way that would draw one's eye
2- Color- the tip is a contrasting color than everything else in the room. The tip is silver while everything that surrounds it is black.
3- Stand next to the tip and point to it.
4- If a 2-D image, have all the lines in the frame converge at the point of the scissors.
5- If a 2-D image, completely isolate the tip within the frame.
6- Cover the tip in blood (The photo caught your attention, yes?).
7- Create a mechanism that screams if anyone or thing comes within a foot of the tip.
8- Cover the tip in photos of Miley Cyrus or other hot young teen idols.
9- Teach the scissors to dance (on it's tip-toe)
10- Stand the scissors tip up on a pedestal while shining a spot light on them.
Monday, August 31, 2009
Art vs Design
In my opinion, despite all the various disagreements and quarrels on the principles of design and art, what it comes down to is that the exact definition of ‘art’ versus ‘design’ is subjective, and varies according to a person’s beliefs. Though, with respect to the material that we have been studying in class- it seems that the main difference is that ‘art’ is created with the intent of having a set fourth audience look at it and having it stimulate their intellect and imagination. Design, on the other hand, is created with the intent that it will serve a mechanical purpose—relating back to our project, “lead someone to a point.”
The juxtaposition that is design and art is not one that embodies great differences. At first, the concept can be hard to grasp because the two words are almost used synonymously.
As stated in Norman Potter’s article, a designer can even sometimes be the one in charge of an artist. “The designer usually has the further responsibility of supervising the work” (Norman Potter, is a Designer an Artist?).
One thing that is important to note from Potter’s article is that he states “It may indeed be necessary to the designer to make loving, scrupulous and over-adequate drawings for his own self-satisfaction and to preserve his own standards. Only in this sense are design drawings ‘self-expression.’” Artists are always defined as being expressive, either with self-thoughts, or other’s thoughts. If a designer, by definition, is not allowed to embody ‘self expression,’ than indeed, an artist is different from a designer.
In short, the artist has the freedom of mind and hand to get an idea across, whereas the designer has the freedom of hand to mold somebody’s mind into understanding a given idea.
Points in Space
Design vs. Art
While the concepts of art and design certainly overlap in many ways, I believe that there are definite distinctions between the two. Charles Eames and Norman Potter identify many of these distinctions in their articles. As Eames states, design must serve a purpose or function. In contrast, art can serve a practical purpose, but does not have to. Potter further explains how design remains dependent upon the constraints of the problem being tackled as well as the desires of the client. Art can evolve throughout the creation process, while design must almost always regard the original plan. As a result, an artist can have a much more personal growing relationship with his or her creation than a designer, who must consult the original aims of the design and is bound by it. As both Eames and Potter note, the design process is, by nature, much more collaborative than creating art.
It seems that design can be considered art, but not all design is art. In class, we discussed how art must be aesthetically pleasing and it must be appreciated in the sense that Dave Hickey commented on. However, we also noted that an iPod, as a design, is both pleasing to the senses and appreciated, and yet we do not consider it to be art. I feel that design can be considered art when it can be appreciated for reasons outside or beyond its planned purpose. The meaning of a painting or sculpture can be interpreted in many different ways. Its value, for people, is measured in what it means to them, however many different meanings there may be. Art differs from design in that it does not have to meet a standard meaning or function. Design, first and foremost, must serve a specific purpose identified from the outset. If design can be widely appreciated for more than just achieving its specific predetermined purpose, then I feel it begins to resemble art.
ArtVsDesign
ThreePoints
3 Points, 10 Ways To Call Attention to One
more on design
Points In Space
- Very tip of the Transamerica Pyramid building in San Francisco
- Acrylic paint stain on my shirt
- Dot of the "I" on the shift key of my laptop
- Paint a red line through campus to the shift key in the laptop that sits on my desk
- Apply post-it notes around campus about the point and directions to it
- Post arrows around the desk pointing to the key
- Black out all keys except point
- Paint dot hot pink
- Disable lights within the keys except for the dot
- Shine light on the dot
- Take pictures and post them all over campus
- Point to the key
- Only speak about the shift key's "I" for the whole day
art and design
Design, on the other hand, requires more of a structure because it has a different end goal than art. A design is something that functions a certain way, and is able to assist in being a part of a task of project. For example, designing a magazine cover functions to contain the contents of the magazine, tell the viewer what can be found inside, and in relation to art, has to draw attract the reader. I say this last part is in relation to art because are is a valuable tool for creating design and making it appeal to viewers and users. Like Dave Hickey said, art isn't art unless it creates discourse. Art has to be able to start some kind of reaction within the viewer in order to really be considered a piece of art. Whether the reaction is simply a question of "how is this art?," or an assessment of the emotions and message that the piece portrays through it's various elements, either way people are prompted to share their ideas and discuss the piece--and in doing so, allowing the piece to be an art piece instead of just a man made artifact. Design, on the other hand, doesn't necessarily need to cause emotions or dialogue to be evoked in the person using or viewing the design. Design, which I think almost 90% of the time includes artistic creativity, is not driven by an aim at making something that stirs people to talk--instead, design serves a purpose or function, and if it is unable to do so, it is not a good design. But, to add on to that point, if a design fails in being practical and functioning, it can still be considered a piece of art, as long as the basic requirements for art are met. This can be said because most of the time designers bring in their own artistic elements and creativity as they are finding the most interesting and appealing way to design something. So, design most certainly can be considered a piece of art as well as a design. Art can go into design, but design is more structured with a specific functioning goal.
Points in Space
- Origin of a graph
- freckle
- point/tip of a nail
- circle it
- give its coordinates to someone (0,0)
- make it red/colored
- draw an arrow to it
- give the equation for the point
- label it
- make it solid and the lines around it not continuous (dashed)
- separate it from a solid plane/background
- make it larger/heavier than the line of the axes
- put something through it, like a tack
Art and Design
Art, on the other hand, is open to interpretation across countless cultures, societies, races, genders, etc. A good artist is able to uncover emotions existing within many different people, which would have been otherwise hidden from those individuals. If a person looks at any famous painting and doesn't feel anything from it, then to that person it is bad art...it has not benefited them in some way.
In response to the readings, in the Norman Potter article I thought one of the key points was that a designer must see a problem before he or she can create a solution. I also liked how he broke down an artist and a designer. A designer puts a lot of effort for someone else's benefit and an artist gets to be a little bit more selfish about his work.
For the Hickey Article, I liked his idea that "the talk" about an art piece is a living body, whereas writing is a documentation or trace of that life but not a substitute. Almost to say that "the talk" is like oxygen for the paintings and they must live off of our vocalized ideas.
In the Eames article, I liked how he emphasized the magnitude of change from small design changes. He pointed out how small design changes can alter some very small aspect of the user experience and the impacts from that experience.
In Class Excercise
1. The top of a flag pole
2. A star in space
3. A needle point
Drawing attention to my first point:
1. Place a spotlight on it
2. Isolate the flag pole
3. Place the flag pole on a hill in an otherwise flat plane
4. Make the top of the pole a color unique from its body
5. Raise a flag
6. Make the shape of the top inconsistent from the rest of the pole
7. Place a physical border around the pole
8. Make the top of the pole a spinning object
9. Make sure the point on the top of the flag pole makes a sound from wind
10. Place a person next to the pole as a reference point
Art vs. Design
Art vs Design
3 Points, 10 Ways
Design versus Art
3 Points
Three Points, Ten Ways
Design vs. Art
3 Points, 10 Ways
3 Points and 10 Ways
The very bottom of the pacific ocean
The top of the highest mountain on mars
the door bell of 5088# Orsini apartments in downtown Los Angeles
10 ways to highlight the first point:
Take a photo and put a box around the point
Make a video of something reaching that point
Write an article about it in a magazine/newspaper
Make an educational documentary about it
Make a romantic or sci-fi feature film about it
Talk about it in a lecture
Install a light on it (If possible)
Install a super powerful magnet on it so it attracts all the ships
Paint some illuminating paint on it so it glows in the dark
Make some posters about it and post them everywhere around USC campus
Art vs. Design
An example of design would be a comfortable chair. How it looks is irrelevant; it is still a design, even if it is ugly. An example of good design would be a chair that is both comfortable and aesthetically pleasing. And finally, a chair that is aesthetically pleasing/controversial but not particularly comfortable or practical would be an example of art.
Art: Form over Function
Design: Function over Form
3 Points
Art vs Design
Charles Eames describes design as "A plan for arranging elements in such a way as to best accomplish a particular purpose." Eames was a well known designer in subjects such as industrial and furniture desgin to film and architecture. He must consider himself a designer but I wonder if he considers himself an artist. He does say in his interview that design may be judged as art later if it is good enough. He explains that because "design depends on constraints" it has a function. Dave Hickey thinks art is validated through talk, he states, "works of art are validated and brought into public existence by talk, then explained, controlled, and presumably authorized by writing." I think Kees Dorst best describes the "border between art and desgin as permeable", in which artists and designers cross into each others field. I agree with his idea that artists, unlike designers, strive to influence culture and society. While designers may do this as well, however, it is not their first intention.
Norman Potter Reading
My 3 Points
Art vs. Design
Art/Design
3 points, 10 ways to attract attention to one
- Tie a ribbon around it
- Color it with a bright market/highlighter
- Get the tip of it dirty
- Circle it with a pen
- Attach a balloon to it
- Shine a spotlight on it
- Tie a little paper sign to it with the words "POINT RIGHT HERE" on it
- Scream it to the world
- Put bright nail polish with the words "POINT' written on the nail
- Make a little paper frame and tape it on
3 Points, 10 ways to attract attention to 1 point
-The bottom-left edge of my ruler
-The minute hand of my watch
-The very tip of the lead on a pencil
10 ways to highlight point one:
-Shine a spotlight on it
-Take a photo and have every part out of focus except that one point
-Just straight-up tell people to look there
-A treasure hunt! Give people hints and the solution is that point.
-That movie technique where the characters walk away but the camera stays focused on that one point for a bit too long and the audience is all "wow that point is going to come into play later on"
-Paint that point red, or whatever color everything around it isn't
-Focus on it, make it a mantra?
-That Columbo thing where at the end of the interview you go, "By the way, one more question..." and then be like "Have you ever seen that there point?"
-Point at it
-Play music from that point, somehow?
3 points and 10 ways to highlight
b. End of a candle
c. The point of a pencil
10 ways to highlight point a.
1. Extending it to the longest
2. Retracting the antenna.
3. pointing it to the right direction for signal
4. tracing it from the radio up
5. tracing it from a car with an antenna used to receive radio signal
6. The point where the lightning hits
7. The antenna in a satellite dish
8. The antenna of a house that is used to get tv signals
9. The widen part at the tip of the antenna
10. The tip of an old cellphone used to receive signal.
Art Vs Design
Design, however, is a much less broad term. First off, design absolutely is functional. Second, I'd say design can only be applied to tangible or interactive objects; theater can be art but theater can't be design, unless you use a very broad and abstracted definition of the term. Design is the creative use of the techniques and concepts given to you to reach a given goal - such as painting a fire alarm red to make it extra-noticeable, making a chair curvy and covering it in velvet to make it seem more organic, or increasing the font size on part of a website to make people pay more attention to it.
3 points and 10 different ways to attract people to one point
a) the end of a thread on the corner of my pillow cover
b) the tip of the place on my bike where air gets pumped in
c) a grain of sand on a beach in Cabo San Lucas
10 ways to attract people to the end of a thread on the corner of my pillow cover:
1) make my pillow especially fluffy and then iron that corner completely flat
2) dye the entire pillow purple except for that one point
3) cut away all fabric except for that point and glue it onto the pillow
4) make a huge banner in neon colors that says, "look here!"
5) highlight that point
6) put sugar on that point and have ants crawl to it
7) offer a free meal if people look at the point
8) shine a laser at that point
9) put up arrows all over campus leading to that point
10) grow flowers around that point