Monday, August 31, 2009

more on design

In the reading, Norman Potter brings up an interesting point about design-- "every human artefact...evokes and invokes the inescapable totality of a culture, and the hidden assumptions which condition cultural priorities." I think this can mean that most designs wouldn't have a point in existing unless there was a need, a "problem," in society that needs a solution, which a designer constructs and delivers. He mentions how designers works for other peoples' problems-- they give them something they need, as decided by culture and society. Potter also says, a designer has instructions, a set plan for construction. This construction is not entirely his own because it has to take into consideration the needs and wants of others, but in order to be considered his design, he must go through the process of designing it, which requires him to have skill and craftsmanship. Artistic creativity, in most cases, is a big plus too.

1 comment:

  1. I think it's interesting how we think of the artist as an island, an entity only fulfilling his own desires in his practice. Is that really true? Artists can have parts of this concept of "working for other people's problems." Especially in instances of collaboration and gallery exhibitions.

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